Nate's Blog

Abandon all hope, ye who enter here

Tag: programming

  • ApOPL3xy Emulator

    ApOPL3xy Emulator

    Last week, I posted about the ApOPL3xy reaching the version 1.0 milestone. This time, I want to discuss the emulator I wrote for it. I think it’s pretty cool. The emulator was initially conceived as a way to run the code on a computer with all the debugging tools that I’m used to having at…

  • Damon PCM

    Damon PCM

    I’ve made and posted a new version of Damon: The Rocket Jockey which adds an updated music track.

  • Damon: The Rocket Jockey

    Damon: The Rocket Jockey

    About two months ago, I received in the mail my very own Commander X16 computer. This is a modern 8-bit computer envisioned and produced by David Murray (a.k.a The 8-Bit Guy) along with a thriving community. It’s inspired by Commodore computers from the 1980’s, primarily the Commodore 64. I hooked it up and started playing…

  • Moon Blaster

    Moon Blaster

    When I was about 11 or 12 years old, I wrote a simple game in Commodore 128 BASIC. It’s not very fancy, but it is a complete game, with sound, graphics, a title screen, and even a backstory. The object of the game is to fire missiles at a moon moving across the top of…

  • Quest for Tires

    Quest for Tires

    This is a story of nostalgia, retro-computing, gaming, reverse-engineering, and fixing a decades-old bug. It might be a bit long, and can get rather technical in places (a lot of places), but if you’re into that sort of thing, I think you may find it enjoyable. […]